The very start you load in and have to build your hub.
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This Hub is your base of operations, this is where you upgrade and craft things for the early game. When you first build it it won't look like this, you'll have to upgrade it to it's full potential.
From there you automate basic resources like Iron Plates, Iron Rods, Screws, Concrete, Wire, and Cable.
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These are very important, these are used to create your conveyer belts at the begining of the game. They are also in other vary improtant recipes such as Reinforced Iron Plates.
These are a little less important but still important. They are used to create conveyer stands, screws, and are used in a recipe for Rotors.
These are used to make Reinforced Iron Plates and also used in other item recipies.
This is mainly used for foundations for your factory. Use concrete to create walls and flooring to get more accurate placement of buildings and conveyers.
This is used to make Motors for Mid-Game, they are also used in the creation of cable for wiring.
This is used to connect buildings to your power plant. Use cable to connect buldings to posts which connect to your power plant.
The next step would be to build the Space Elevator.
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The Space Elevator is how you unlock more tiers to get more advanced items.
The next items you would need to automate if unlocked would be, Copper Sheets, Rotors, Reinforced Iron Plates, and Modular Frames.
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Copper sheets are used in the creation of some buildings and your pipes. They're used in both teir 1 & 2 piplines. They are created straight from copper ingots.
Rotors are very important for the creation of your coal power plant. They are used in both the coal generators, and water extractors for the coal plant.
These are usefull in the construction of tier 2 conveyer belts which carry 120 items per minute.
Modular frames are needed for your coal powerplant you will build. They are also essenciall in other recipes further on into the games.
Your first coal power plant is essenciall to your continuation in Satisfactory.
The two buildings you will need are the Coal Generator, and the Water Extractor. Obviously you will also need Coal. A good ratio for a 120pm line of coal is 8 generators, and 3 water extractors.
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The coal generator is where you enter your coal and water to create the power. For each coal generator you need 15 coal pm and 45 water pm for 100% efficency.
Coal is a natural resource found in nodes like other resources. With a teir 1 miner, you get 30pm - Impure Node, 60pm - Normal Node, 120pm - Pure Node.
Water extractors have to be placed in a body of water and the water has to be deep enough. Each Water Extractor produces 120 water pm.
The end of the early game. This is where you unlock all of teirs 3 and 4 and automate those things.
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The Foundry is where you manufactor steel for the end/start of early and mid-game.
The next items you need to automate are Steel Ingots, Steel Pipes, Steel Bams, Encased Industrial Beams, and Heavy Modular Frames.
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Steel ingots are the base for all of the steel items. They are created from coal and iron inside of a foundry.
Steel pipes are made from the steel ingot and are used in the recipe for Encased Industrial Beams.
Steel beams are used for the construction of the teir 3 conveyer belts which move 270 items per minute
Encased Industrial Beams are used for teir 4 conveyer belts which move 480 items per minute.
Heavy Modular Frames are used in the construction of many things later on in the Satisfactory world. They become very important.
The start of the mid-game is unlocking teirs 5 and 6. Unlock them through the Space Elevator.
The first thing you should unlock and automate is oil production and advanced oil production milestones. These unlock all of your oil needs for the mid-game, including the oil refinery.
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This oil refinery you will use a ton in the mid and late game, so get used to seeing it.
The three things you will to make at the start is plastic, rubber, and heavy oil residue.
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Plastic is very important. They are used in the construction of computers, Mk2 Piplines, Empty canisters, and more.
Rubber is a little less important compared to plasic but it is useful. It is used in many alternate recipes that are more efficent than their standard counterparts.
At the start of oil production you won't use heavy oil residue as much. Later it is used to make fuel which is more efficent than the normal recipe.
These are very important for the next steps in oil production. Make sure you make a sustainable factory for these.
The next step is using your basic oil refinery collect plastic and rubber to get all of the availible milestones. Expecially the Fuel Generator.
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You will use the fuel generator to expand your power into fuel.
The next items you need to automate are Computers, Residual Fuel, Recycled Plastic, and Recycled Rubber.
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Computers are used in the construction of many items and used in later construction of Turbo Motors, Super Computers, etc...
Residual Fuel is the alternate recipe to Fuel. This uses Heavy Oil Residue to make fuel. It is more efficent than just taking oil to fuel.
This is made using polymer resin which is a side product of the alternate recipe of heavy oil residue and needs a small bit of water.
This is the same as Recycled Plastic but requires more water than plastic.
One other thing you should start doing is making railways with your new materials you have created.
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You need quite a few things for railways. Trains, Frieght Cars, Rails, Train Stations, Freight Platforms, Path Signals, and Block Sigals.
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The trains are the actual transportation vehichle. They are used to transport items from one place to another over a long distance. You can have multiple trains connected to eacherother. Their top on a straight is 120kmh. The train uses MW as power and uses more power while turning or climbing hills. These trains can automaticly go between multiple stations. It is recomended that you have one train for 4 freight cars.
These hold all the items collected or dropped off from station too station.
Railways are the most nessasary thing to move the trains obviously. These tracks can split into 3 seperate tracks where the train automaticly knows where to go. There can be multiple trains on a single track. The maximum length of one track is 12.5 platforms. Tracks can only split where one peice of track ends.
Train stations are where the train needs to head. You can have multiple different trains go to the same station.
Freight platforms are where items are either collected and loaded or unloaded and exported. You will need one station for each freight car on your train.
Both signals are for advanced train tracks. The path signal is used for the enterances of junctions. If you have a four-way junction, you need 4 path signals on where you enter. If you have right hand drive, on the right sides of the tracks headed to the junction need to have path signals facing into the junction. The path signal is used to let the trains know that the path they are going on is either clear or not. Example would be if a train needs to turn right it will check to see if any other near by trains are going to collide with that train as it is going throuhg, depending on the answer it will either let the train through or make it wait.
Block signals are the more simple but as important as the path signals. These signals seperate a whole track into blocks. If a train comes up to a block signal, it will check the block ahead of it to see if there is a train in that block. If there is a train, it will make the train trying to go wait until the full train is gone from the block ahead. I reccomend that on long tracks with no junctions to add a block signal every two full railways. This will prevent collisions.
The end of the mid-game is where you unlock your final belt. The belt MK5 which moves 780 items per-minute.
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The end goal is to automate the resource required to craft these.
The materials you will need for this are bauxite, aluminua solution, coal, aluminum ingot, aluminum casing, and aluminum sheets.
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Bauxite is the mineral needed for aluminum construction. It is a pretty rare resource.
Aluminia solution is the second step is the lengthy process of aluminum construction. It is made with bauxite and water.
Coal is used as one of the ingredients for aluminum scrap.
Aluminum scrap is the third part of making aluminum. It need alumina solution and coal. As a byproduct, water is also produced.
The aluminium ingot is the final step before you either make aluminum casing or sheets. It is made from silica and aluminum scrap in a foundry.
Aluminum casing is not used alot all around. It is made just from aluminum ingots.
Aluminum sheets are what most people would rather automate than aluminum casing. It is used to make your MK5 conveyor belts. It is made from aluminum ingots and copper ingots.
The start of the late game is full of something called nitrogen gas.
Nitrogen gas is used for the construction of a few late game items such as fused modular frames, cooling systems, etc. I reccomend automating both fused modular frames and cooling systems.
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The blender is needed for the construction of the fused modular frames and cooling systems. You will also use it in your construction for nuclear power.
The three things you should focus on automating here are fused modular frames, cooling systems, and supercomputers.
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The fused modular frame isn't used for much, but it is nessasary for the making of cooling systems. It is also used for the making of pressure conversion cubes. Head to the Items tab for more information.
The cooling systems are nessasary for the making of the space elevator parts.
Supercomputers are fun to automate. They are used to make turbo motors which are vital for the making of MK3 miners which are very useful for nuclear production.
The middle of the late game is where you get nuclear power. It is very tedious and complex. I applaud you for getting this far.
Nuclear power is the most efficent power in the game. It will carry you though the final part of the game.
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The nuclear power plant will take in either plutonium fuel rods or uranium fuel rods. The uranium is what you shoudl focus on. The power plant also needs a lot of water. All this will produce power and uranium/plutonium waste which can not be destroyed.
The items you need to automate now are more complex than ever. Don't worry though, they only get worse. These are the items, uranium fuel rods, sulfuric acid, batteries, and turbo motors.
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The uranium fuel rod is one of two ways to power the nuclear power plant. It provides less energy compared to a plutonium fuel rod, but the uranium waste can be processed into plutonium. Plutonium waste can't be destroyed.
Sulfuric acid is used for making uranium fuel rods and making batteries. I reccomend to not use your sulfur for turbo fuel because you're gonna need it for nuclear power.
The battery doesn't have many uses, but it is the fuel source for drones. They are also used around the place with alternate recipes.
The turbo motor is pretty useful. It is needed for particle accelerators and for MK3 miners. Both of these are nessasary for the end game.
The end of the late game is the most complex by far, and it also takes the longest.
As of October 2023, there is nothing past milestones 7 & 8. Once you add the final space elevator parts, you have oficially completed the game. I personally have never done this, in fact not many people have at all.
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The space elevator is where you will put your final four parts of Project Assembly.
The final space elevator parts you need to automate are Nuclear Pasta, Assembly Director System, Magnetic Field Generator, and Thermal Propulsion Rocket.
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The nuclear pasta is made from pressure conversion cube and copper powerder in the particle accelerator.
There is nothing to say about the assmebly director system.
There is nothing to say about the magnetic field generator.
There is nothing to say abou the thermal propulsion rocket.